In happier news, I found out that I could become what they call a 'slacker backer' for the Double Fine Adventure Kickstarter game, and even though I am not the hugest fan of adventure games -- I've started Monkey Island approximately three times before giving up and deciding I didn't care -- I am really really enjoying the documentary and behind-the-scenes content on all the parts that have gone into making the game. There are so many interesting things! Freewriting! Development processes! Sophisticated software tooling! Art design decisions (featuring hipster lumberjacks)!
Oh yeah, and there's a teaser trailer out for the game already:
Oh, and editing! I have been doing lots of editing, and amazingly enough, I think my brain is in the right space to tackle all the things that have been bothering me and to actually fix them. Sometimes, it is easy to gloss over things or to not look at them critically enough, and I think I am in the right mental state to listen to that niggling sense of doubt and to really find the problem at its root and fix and polish the crap out of it. Yay.
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