This year, I decided to go mostly because my coworkers goaded me into it, and I'm glad they did. But I guess I'm feeling ambivalent about it, too.
- Lots of games everywhere. I liked the energy of the place, that we were all there because we love games in all their various forms. There's nothing quite like a gathering of nerds.
- Being able to awkwardly fangirl some studios/devs there who have made games that I really liked in the past and were making cool games again in the future. Mostly. It was generally me being like, "I really liked your game." and them being like, "um, thanks."
- Running into random people that I wasn't necessarily expecting.
- Introversion-friendly areas with lots of beanbags and power strips for charging your cell phone/handheld gaming device.
- Seeing other people wearing the Gaming's Feminist Illuminati T-Shirt.
- The heat was kind of unbearable. The crowds were intense. I had to wait in line for 15 minutes to get into the convention hall on Saturday.
- While mostly without visible douchebaggery, there were definitely a few assholes here and there.
- The few panels I went to were pretty meh.
- I guess one thing I wasn't expecting was the orgy of consumerism on the expo floor. I've only really been used to the low-key indie-focused gaming festival that goes on at MIT every year. The Indie Megabooth was basically like that, lots of smaller lower-key games showing off their wares at their own short tables. But the rest of it? Hoo boy. I'm someone who can deal with Times Square without getting too bothered by it, but this felt like a constant, neverending assault on my senses. So many screens everywhere.
- Plus, I am still totally confused by who goes to PAX to buy their computer hardware.
- Though I did totally shell out money for merchandising, so I guess I can't say anything.
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